In general, under the keel shots and impacts to fuel and ammunition bunkers are the safest ways to quickly sink ships. This page will show you where to target ships for maximum effect. The typical loss is 20%-40% but can be as high as 60% Take a look at the hull integrity before trying this. Keeping men in the repair station is a good idea and lowering the periscope will in some situations save it from damage. When the ship is too close to change direction blowing the ballast will raise the U-boat hull under the keel of the target and drive the conning tower into the side/front/back of the ship, destroying it. Some warships will not sail directly toward the U-boat but try to go close and fire depth charges with the side catapults. It is important to keep running the engine so maneuvering is possible. Another way is to lure a warship by running the engine loudly. Steaming toward it and blowing the balast tank at the right moment takes a little practice but is very effective. One way to ram is to lie submerged a few hundred meters off the path of a ship. This works especially well with ships with shallow draft like most warships.
See Web Version ( )īecause of the way the german subs were built(or the way SH-III models damage) it is possible to ram a ship sinking it within moments. The AOB can be found easily using Etchasketch’s AoB Finder Wheel ( ) a hand held circular slide rule type tool.
Paul "Wazoo" Wasserman has put together an excellent tutorial on doing manual targetting at: Wazoo's Manual Charting & Targeting Tutorial ( )